Showing posts with label monster. Show all posts
Showing posts with label monster. Show all posts

Sunday, March 12, 2006

New animal resembles furry lobster--CNN 3/8/06

And on that same note: (I promise, I won't always do monsters . . . )

GIANT KIWAIDA
Gargantuan-Sized Animal (Aquatic)
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  • Hit Dice: 20d8+180 (270 hp)
  • Initiative: +0
  • Speed: Swim 20 ft. Crawl 20 ft.
  • AC: 24 (-4 size, +18 natural)
  • Attacks: 2 claws, +28 melee
  • Damage: Claws 4d8 + 12
  • Face/Reach: 20 ft. by 40 ft./10 ft. (40 ft. with claws)
  • Special Attacks: Improved grab, crush (4d8+12)
  • Special Qualities: Damage Reduction 10/-, Tremor sense, Scent (water-based)
  • Saves: Fort +21, Ref +12, Will +13
  • Abilities: Str 34, Dex 10, Con 29, Int 21, Wis 20, Cha 10
  • Skills: Listen +15, Spot +16, Hide +5, Move Silently +15
  • Feats: ---
  • Climate/Terrain: Any aquatic (saltwater)
  • Organization: Solitary
  • Challenge Rating: 14
  • Treasure: n/a
  • Alignment: Lawful Evil
  • Advancement: 21-32 HD (Gargantuan); 33-60 HD (Colossal)

    The Kiwaida appears as a gigantic albino lobster, with its pinchers and legs covered in long, white, sinuous strands of hair. Its body is 50 feet from front to back, its pinchers extending another 60 feet beyond its mouth.

    As far as is known, only one Kiwaida exists. Its home is in the deepest and blackest of depths, a bottomless aquatic ravine, called Kiwa. What lore of Kiwaida that exists has been forgotten or mistranslated a dozen times. Only a small cult of kuo-toa, who worship that the edge of Kiwa, know of its presence. Occasionally they have been able to rouse it from its slumber, but so far have not found any way to communicate. While awake however, the Kiwaida will dominate several nearby sea creatures, compelling them into crazed killing sprees, before returning to its hibernation.

    Against "Huge" or smaller targets, the Kiwaida makes an automatic grapple roll whenever it successfully attacks with its pinchers. If a target is pinned, he takes an automatic 4d8+12 points of damage each round until freed.

    5 times per day, the Kiwaida can cast Dominate Animal and Sleep as if by a 9th level druid (save DC 15+spell level). Although completely blind, the Kiwaida uses it's sensative white hairs and sense of smell to sense the present of its pray. It is immune to effects that target the eyes of a creature. Any creature that comes in contact with the white strands that cover the Kiwaida must make a fortitude check [DC 20] or be stunned for 2d4 rounds.

Saturday, March 11, 2006

Rat-squirrel back after 11-million-year absence--CNN 3/10/2006


DIRE ROCK SQUIRREL
Medium-Sized Animal
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  • Hit Dice: 3d8+12 (25 hp)
  • Initiative: +3 (Dex)
  • Speed: 60 ft. climb 30 ft.
  • AC: 15 (+3 Dex, +2 natural)
  • Attacks: 2 claws, +4 melee; bite -1 melee
  • Damage: Claw 1d4; bite 1d6+1
  • Face/Reach: 5 ft. by 5ft./5 ft.
  • Special Attacks: Spring attack (Charge and make a full-attack action in a single round)
  • Special Qualities: Scent, Low-light vision
  • Saves: Fort +7, Ref +5, Will +2
  • Abilities: Str 14, Dex 17, Con 19, Int 1, Wis 12, Cha 10
  • Skills: Climb +16, Listen +6, Spot +6, Hide +5, Move Silently +5
  • Feats: ---
  • Climate/Terrain: Underground, dense jungle/forest
  • Organization: Solitary, pair Challenge Rating: 2 Treasure: n/a Alignment: Neutral (Evil) Advancement: 4-5 HD (Large)
These creatures appear as large prehistoric squirrels. The traits of the rock rat lay latent in the squirrel family--but once every 100,000 births a genetic throwback is born. These cunning, but deranged animals will often devour their families early in life. The lonely animal will then seek to kill any other animals (including people) it comes in contact with. Characteristically, (and unlike natural animals) the dire rock squirrel eats very little of what it kills, leaving rotting corpses to mark their territory.