Thursday, March 23, 2006

Break the law and live by a beach (Reuters 3/23/06)


Another great article, brimming with RPG possibilities. . . .
Too often we fall back onto the stereotypes of damp dungeons, torture chambers, and oubliettes. Societies define themselves by how they treat dissenters.

Imagine, an isolated monetary where devotees work to reform prisoners through hard labor and mental conditioning.

Or, a mysterious castle where criminals enter, and emerge a year and a day later completely reformed.

Or, magical items---helmets, rings, amulets, tattoos---that alter the alignment of the wearer. (Until, of course, a freak magical storm dispels its effects letting every criminal loose on society simultaneously . . .)

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